Showing posts with label Esai Morales. Show all posts
Showing posts with label Esai Morales. Show all posts

Friday, June 27, 2025

Mission: Impossible—The Final Reckoning

More Implausible Than Impossible
or
Deciding Not To Accept It

Mission: Impossible—The Final Reckoning may well be the last of the "Mission: Impossible" movies, the series based on the espionage TV show that featured a crack-team of specialists engaged in "heist-movie" scenarios for the government.* The films had some of the tropes, the "fuse" logo, the late Lalo Schifrin's pulsating, propulsive theme, the clandestine mission briefing (that then self-destructed leaving no trace). But, in the movies it spawned,  the "team aspect" always played second-fiddle to its star and champion, Tom Cruise, who increasingly dominated the films, while his character, Ethan Hunt, still remained a bit of a cypher as a character. Other than doing the hardest stuff, of course.
 
But this latest, maybe last, entry, given the evidence on display, indicates the series is past its self-destruct status. At nearly 3 hours in length, what could have been a lean and mean entry feels bloated with a first act crammed with flash-backs (ill-advised as they'd never connected story-lines before and even dropped connections with past movies at the drop of an un-negotiated contract) and a star who, at 62, is looking a little too doughy—in a Brad Pitt/Jerry O'Connell kind of way—to be romping around doing his own crazy stunts and skittering the world in his signature tin-soldier full-tilt run. 
All the worse, because this one really leans (and leans hard) in to Ethan Hunt being the end-all, be-all "only one" whose destiny it is to save the human race from Mutually Assured Destruction at the hands of an AI "anti-god" called The Entity...which featured in the last one and, it turns out, was the undefinable McGuffin dubbed the "Rabbit's Foot" from Mission: Impossible 3.** As The Church Lady would say "Isn't that convenient"***
At the time it came out, I thought it was a nice joke that the "secret thing that everybody wants" (and spends so much time obsessing over) in M:I 3 was so much vapor-ware in the story-line. Nobody knew what it was or what it could do, but it was important enough that everybody wanted it, whatever it was. Turns out, in reality (or film-reality, anyway), it was merely the plot-line of Colossus:The Forbin Project.
"Oh, yeah, there are other people in the movie..."
And Ethan Hunt turns out to be as mythic a lynch-pin to world affairs as Luke Skywalker or Paul Atreides.
 
It appears original, but it's merely a re-gift, just put in a new wrapper.
They also serve—briefly—watching Tom do the hard stuff...
So, anyway, the mission should you decide to accept (and I didn't) is that after the events of Mission: Impossible—Dead Reckoning Part 1, Ethan Hunt was in possession of The Cruciform Key, which would allow him to somehow destroy The Entity which is embedded in the Interwebs and is slowly but surely filling it with misinformation, turning the World Wide Web into a cesspool that has man turning against himself (as if it needed any help!) with the eventual end of taking over the nuclear capabilities of all the world's powers. What it would do then is anybody's guess, but even a digital anti-god would know that anything actually using those weapons would create a nuclear pulse and wouldn't do it any good at all, disabling any electronics throughout the world. If it's aim is murder-suicide then you need some other term than "artificial intelligence". Artificial psychosis", maybe? The Entity sounds like it's related to Monty Python's "Black Knight" ("You're a loony!")
They also serve who sit in boardrooms and clutch pearls...
Anyway, getting the thing to destroy The Entity involves two impossible missions: get to the Russian submarine Sebastopol (scuttled in arctic waters in the last movie) to use his Cruciform Key to obtain the Entity's "Podkova module" (containg its source code); then, using a "Poison Pill" developed by IMF whiz Luther Stickell (Ving Rhames), get that module to the world's "Doomsday Vault" located in South Africa—a huge mainframe designed to withstand said nuclear pulse even in a planet-wide armageddon—and plug the "Pill" into the "Podkova" thus isolating the Entity and somehow managing to contain the thing.
But, there are complications—there always are—such as the sub Sebastopol starting to roll down a continental shelf when Hunt is inside it (evidently it doesn't have a conning tower or fins or sail planes or...ya know...rudders that might impede the progress), or Hunt having to discard his hi-tech diving suit to get out of a jam and swim...in just trunks...in arctic waters...with no oxygen...and no decompression gear (except on the surface), or—a major one—the bad guy Gabriel (Esai Morales) manages to steal said "Poison Pill" making his escape on a bi-plane (...a bi-plane!), thus forcing Ethan to hijack another one and do a godawful amount of gyrating on wings and struts to get on the bad-guy's plane to get said "Poison Pill."
Now, look...the plot-line is insanely complicated and stupid...way too much so...as well as being openly subject to criticism by what Hitchcock called "The Implausibles" (I can't wait to see the "Goofs" tab on its IMDB page). Such things as Hunt being able to take out two competent goons moments after biting down on a cyanide capsule, or being able to survive "the bends" or the crushing water pressure of a deep-dive while only in his swim-trunks, then being able to do all that dangerous wing-walking the very next day boggles everything that I have left of a mind. The onslaught of implausibles tend to overwhelm such trivial matters as grabbing the barrel of a recently-fired automatic weapon without scorching your hands in the process.
Still, I can appreciate the length and breadths—in IMAX, even!—to which the cast and crew have gone to present such shenanigans. The rolling submarine set that they present is a wonderful little concept design for all sorts of mayhem, and the whole bi-plane sequence is an amazing showcase for what can be done with remote cameras and a star with a death-wish (but one with a goofy absurdist sensibility). As an actor, Tom traditionally dials it to 11, it's in these insane stunts where these proclivities really pay off.
However, the movie is a logical and editorial mess, with sporadic flashbacks that don't quite connect dots or light emotional fuses. It does provide considerable down-time between action set-pieces to make an assault on a snack-bar or sabotage a theater restroom.  
 
If that's your aim I will disavow any knowledge of your actions. Good luck.

*Poof!* hsssssss
Ethan cares, man. He really cares. 

* I'm throwing a lot of stick here, but the TV series, as great as it could be, had elements rolled eyes. For instance: why did every potential, autocratic, generalissimo, and revolutionary look like Martin Landau?

** That was, what, 4 movies ago, the one with Phillip Seymour Hoffman, which, when you see him in the flashbacks, causes actual grief.
 
*** Yeah, okay, M:I fans, I know that the James Bond series just wrapped up an uncharacteristically continuity-obsessive five-film arc, where everything tied together to the point where Bond super-baddie Ernst Stavro Blofeld turned out to be the step-foster-brother (or something) of Bond—in a plot-twist borrowed from (of all things) the "Austin Powers" series. Connecting the dots has a way of diluting the power of a story. In the Craig years, Blofeld wasn't so much an international criminal as a red-headed step-child. Just like in the first Michael Keaton Batman, the criminal who became The Joker was the one to kill Bruce Wayne's parents, rather than just some rando gunman. It waters things down, sometimes to an unpotable degree.

Wednesday, July 12, 2023

Mission: Impossible—Dead Reckoning, Part 1

"Couldn't You Have Told Me This a Little Bit Sooner?"
or
"Is There Anyone Not Chasing Us?"
 
One can't start out a review of Mission: Impossible—Dead Reckoning (Part 1) without giving props. It is one busy movie, filled with some amazing stunt work and a dedication to craft that one shakes their head in amazement that these things were thought up and brought to some spectacular life. The immediate reaction to one of these things evokes horror and then giggles as they are pain-stakingly realized to convince you that 1) they actually happened and 2) that they actually COULD happen. And a rueful head-nod must go to "Mr. Gung-Ho" Tom Cruise for putting himself "out there" just because he could. One has to say all this, because for the most part this review will trash this entry in the franchise, surely its weakest entry since Mission: Impossible 2.
 
But, wow, those stunts sure are amazing. The trouble is that's what the movie is all about, the stunts and those alone have never made a good movie. What they show is that the characters have an abnormal survival instinct and the tenacity of pit-bulls to pull though whatever obstacle can be thrown, dropped, propelled and fired at them. And that's it for character development. Oh, there's some ret-conning about "how Ethan Hunt became Ethan Hunt" as well as other agents into the IMF, but it's as unsubstantial as...well, as the entire make-up of the IMF apparently is in the spy hierarchy if we're to believe this movie.
The mission this time (should we decide to accept it, and I, frankly, didn't) is to recover the latest "McGuffin" in the series, the two-part "Cruciform Key", which is used to power up "an active learning defense system" which is touted by its Soviet creators as "the state of the art of war." Timely, since we're all worried about AI (and this is where I insert my "written by human hands" disclosure). The Vicious Thingy was last seen on board the Soviet submarine K699, the Sebastopol, which sits at the bottom of the Bering Sea a victim of its own system's ability to present false data to the sub crew causing them to launch a torpedo attack against a ghost target and blowing themselves up. This is one nasty little AI that can wreak havoc on countries and their defenses, but the world's governments don't want to destroy it, so much as control it. World leaders tend to have a lot of hubris; who wants to bet that they learn a lesson in humility in Part 2?
IMF agent Ethan Hunt (Cruise), despite his"habitual rogue tendencies," is enlisted to find the key. Who has it? Ilsa Faust (Rebecca Ferguson), late colleague, who is not so late and has one-half of the key. Hunt and the team (Ving Rhames and Simon Pegg) decide to go after the other half of the key, where they run into an atomic bomb trap (okay) and a pick-pocket named Grace (Hayley Atwell), who manages to lift the other half of the key from the prospective seller, complicating matters. Hunt also runs into a "face from the past" (Esai Morales), who seems to have the ability to not appear on surveillance systems. But, not the ability to make one of those full-head disguises that Ethan depends on in these movies.
What happens next? Chases. Lots of chases. Ethan and Grace are chased by land, foot, wheels, by the CIA, by Morales' "Gabriel"—along with Pom Klementieff's killing machine, Paris—by the forces of arms dealer The White Widow (Vanessa Kirby), by his own IMF Chief Kittridge (welcome back to the series, Henry Czerny!) by the local constabulary, and evidently anyone with a cell-phone or police scanner, until everyone meets on the Orient Express, and everything just goes literally right off the rails. Most of this is played with deadly earnestness, but one can't help but chuckle at the "Perils of Pauline" aspect of it, some of it is right out of silent movies.
But, the plot is a clunker. And the dialog at times is so vaguely inconsequential (and delivered so seriously) that you wonder if people are speaking in spy code. So, this entry in the series—the 7th—is overwhelming in stunts and underwhelming in story—and inventiveness—even though everyone bravely battles on.
I had much the same reaction to the very stunty recent Indiana Jones movie, which was only saved by a particularly risky (and fanciful) last act. This doesn't have something like that, but it does have another fight on a train with subsequent derailment, and another smashing car chase in a vehicle not built for those things.
 
The trailer for M:I7 exposed the weakness of the film by just showing stunts and fights, as that seemed to be all it has because, for the first time, they seemed to be borrowing from the James Bond series: the train fight from Octopussy, the Citroen chase from For Your Eyes Only becomes a Fiat 500e chase here, with Cruise and Atwell handcuffed as a similar situation in Tomorrow Never Dies, the whole "world-spy-network-hijack" idea comes from SPECTRE (notice that when the "Mission: Impossible" series borrows from Bond, it doesn't borrow from very good ones?), then that very hyped motorcycle jump has echoes of The Spy Who Loved Me. Usually, it's the Bond films that borrow from other films—maybe M:I is running out of ideas.
There are other odd little issues, like that director McQuarrie
(who has done some inspired work in previous film in the series) seems to have shot some dialog scenes using three cameras, that are edited in such a way that, when edited together, seems to have the actors not addressing each other in conversation. It's odd...and a little off-putting. Given the attention to detail in the action sequences, why would something like that occur?
 
Still, despite the reservations I have about the film, I hope it has a great box-office return. The film industry needs a little help right now, and this Summer's expected blockbusters have been under-achieving. A solid box-office return could reverse that trend, and help movie-makers battle the real-world challenges of AI.