Showing posts with label Sequel. Show all posts
Showing posts with label Sequel. Show all posts

Tuesday, September 10, 2024

Beetlejuice Beetlejuice

Revisiting Old Haunts
or
"I Dont Think That I Can Take It/
'Cause It Took SO LONG to Bake It/
And I'll Never Have That Recipe Agaaaaain"
 
Beetlejuice was an unlikely hit when it debuted away back in 1988. Director Tim Burton was virtually unknown. He'd made two shorts, one called Vincent and the other, his live-action version of Frankenweenie, the second of which convinced Paul Reubens to give him the directing job on Pee-wee's Big Adventure. That one had made money and when Burton became friends with writers Michael McDowell and Larry Wilson after directing their modern re-telling of "The Jar" for the television anthology re-boot "Alfred Hitchcock Presents", they began collaborating on McDowell and Wilson's original screenplay "Beetlejuice". As closely identified as he is with the film, it did not start as an original idea—Burton had already been working on his next film, Batman with writer Sam Hamm, but the project hadn't gotten out of the Warner Brothers' development Hell, when the McDowell-Wilson script found its way to him.
 
Beetlejuice changed everything. Burton's bizarre approach to the material garnered a large audience, and seeing the success that the young director had made of such a strange concept, Warner was more than happy to finance Batman. And Tim Burton became, if not a household name, a guarantor of original concepts and oddly-tilted projects that audiences fancied.
A sequel to Beetlejuice has always been talked about...but Burton has always been busy. For the longest time, it had been going through a series of concepts from many Burton collaborators under such titles as "Beetlejuice Goes to Hell," "Beetlejuice in Love" and..."Beetlejuice Goes Hawaiian" (I think that might have been a joke-title for the press) but Burton always seemed to find something that attracted him more. Now, a whopping 36 years—and several Batmen—later, it's finally manifested itself in theaters.
A bit of personal back-story here: I must confess that the first Beetlejuice movie...at first viewing...I wasn't that crazy about. Brilliantly designed, yes. Ingenious and funny, sure. Keaton, terrific...if used a bit sparingly. All the elements were there, but it just seemed a bit wanting. Some of it might be attributed to Alec Baldwin's performance—this was before he became "Alec Baldwin"—which was a little bland, almost protective of himself as an actor. But, the big thing is I got the impression that the movie wasn't exactly true to its own rules...like if something needed to be resolved, Burton would just come up with something and excuse it as "it'll work" rather than making sense. This was before I started to appreciate Burton as Burton.* With a couple more films, I learned to let Burton be Burton and my reservations blew away like dust that obscures a snow-globe. Oh, he could still do a less than satisfying film, but a fully-engaged Burton film is a joy to behold...and experience.
Which is why I found
Beetlejuice Beetlejuice such a breath of fresh air, albeit with a creepily crypt-like funk. One recalls that when Burton does a sequel—he's only done one, Batman Returns, far different in tone than the first one—he approaches it the same way he does one of his re-makes...as a "re-imagining." Yes, there will be call-backs (and there are plenty in Beetlejuice Beetlejuice), but, for the most part, Burton is vampire-staking new ground, and here he's doing it with such wild abandon that one turns giddy with each new development...however grisly or grotesque.
 
The story has three arcs that will progress and come together at the end.
1) It's 36 years later than the events of the first film and Lydia Deetz (Winona Ryder), the girl who could "see dead people," is the host of a cable-TV show called "Ghost House" where she visits haunted places. She has the experience. She is currently having the experience of seeing flashing visions of Betelgeuse (Michael Keaton)—well, he isn't "flashing" per se, but one wouldn't put it past him—which is making her more neurotic than normal and has her reaching for her anti-anxiety pills, much against the wishes of her producer/boyfriend Rory (Justin Theroux). Lydia is a mess, anyway. Her surrogate ghost-family, the Maitlands have "found a loophole" and moved on. Her husband, Richard (Santiago Cabrera) has disappeared exploring the Amazon, and her daughter, Astrid (Jenna Ortega), in boarding school, hates her, blaming her for driving her father away and because she considers her mother's work with the supernatural "a sham." Lydia's mother Delia (Catherine O'Hara) is now a popular artist with a gallery opening pending, when she learns that husband Charles () has died and she insists that the three generations of women return to their old home in Winter River for a proper memorial.
2) Betelgeuse is now a functionary in Afterlife Management, running a boiler-room of shrunken-head employees and still holding a torch for Lydia, when he is called off the job by "ghost detective" Wolf Jackson (
Willem Dafoe), B-movie action star in his past life, who warns him that his past wife Delores (Monica Bellucci), a soul-sucking witch who murdered him during the Black Plague has somehow managed to reassemble herself—Betelgeuse hacked her into parts after discovering she'd poisoned him (it was the Plague Years, after all)—and is now seeking him out for revenge. Betelgeuse knows he won't out-run her for long and knows his only real salvation is to try to get back into the mortal world.
3) Astrid, on break from her boarding school (which she hates) and with her Mother (whom she hates) and step-grandmother (whom she tolerates) and her Mother's boyfriend (whom she despises), does just enough family-duty to go through with Charles' service, but then lights out on her bicycle where, by accident, she meets Jeremy (Arthur Conti)
, who feels like as much of an outcast as she does. They plan to meet up for Hallowe'en. Jeremy is the first decent boy she's met...but then, she hasn't had much experience with boys. If she wasn't keeping it a secret her mother or grandmother might tell her that boys are only after one thing...
That's a lot of story, and there are a lot of characters, and a lot of detail and the movie sails by with hardly a bump. In the meantime, Burton is having fun mixing things up with stop-motion animation (the sequence is ingenious on so many levels), or by telling the story of Betelgeuse and Delores' relationship in the style of a Mario Bava giallo film, in black and white and with Italian narration, and his parade of recently deceaseds all visually communicate how they died, usually in ways that would make them win Darwin Awards.
One of those awards would surely be deserving of someone who kept rambling on and on talking about how they loved everything about the movie and proceeded to tell you everything they loved about the movie and spoiling it. Those were just a couple of things that made me grin and grimace throughout the movie and there's so much more that should be left unsaid for full appreciation. But, leave it to say that Burton is working on all cylinders and with at least the same amount of joy he did with the first film...nearly four decades ago.
This time, I had no quibbles, from the first sequence to the last, each with their in-jokes and sense of the macabre to their giddy reveling in kitsch—a key component to understanding most of Tim Burton's work—all topped off with another happily galumphing Danny Elfman score. If I could grin any more, the top of my head would have rolled back like a PEZ dispenser. 
 
And laugh?  I thought I'd die.

* I had a REAL problem with Edward Scissorhands when the titular character stabbed his arch-nemesis to death, destroying the innocence of the character. The thing is...that was kind of the point. The "real world" of suburbia finally broke him, and it's why he HAS to go back to The Inventor's castle in self-exile. In practical terms, the death is unresolved—the police should be showing up at the castle-door (maybe with torches and pitch-forks), but—in story-terms, Edward's already punishing himself...in his own prison.
 
Burton tells stories with dream-logic. Real-world issues do not apply.

Friday, June 21, 2024

Inside Out 2

Pardon Our Dust. Puberty is Messy.
or
Taking Inside Out 2 Twice a Day Will Take the Place of Xanax

It's nice to see that Disney* is permitting Pixar out of its streaming jail-cell and letting its movies open in theaters again. It seems to have paid off as Inside Out 2 has out-performed expectations—certainly Disney's—and has generated Barbie-land box office. One took the hopeful sign that allowing the only-streaming releases to have a theatrical run made them re-think what they were doing with its best—and longest-held—assets. Pixar product is just too good to be restricted to home theaters, and Inside Out 2 is a good example of why.

Sure, a couple of the sequels have been less than spectacular—Monsters University, Cars 2, and Lightyear (although not technically a sequel) had a creative lethargy backing the stunning visuals, but this sequel to 2015's Inside Out takes advantage of the inevitable march of time to expand and deepen its particular cartooniverse. That it is all contained in the mind of our gal-pal Riley (now voiced by Kensington Tallman), who survived her move to San Francisco and flourished, retaining her passion for ice-hockey (a big story-point in this one) and keeping it together with some help from her humors in Head-quarters.
They are Joy (
Amy Poehler), Sadness (Phyllis Smith), Anger (Lewis Black), Fear (Tony Hale taking over for Bill Hader), and Disgust (Liza Lapira taking over for Mindy Kaling), who have negotiated Riley's emotional life in the intervening years and managed to make a go of it, despite outgrowing clothes, getting braces, and the near-occasion of pimples. Of course, she's had help from her supportive gal-pals on the hockey team, Grace (Grace Lu) and Bree (Sumayyah Nuriddin-Green). Her school has just won State and grabbed the attention of Coach Roberts (Yvette Nicole Brown) of a local high school who has invited the three to a weekend hockey camp.
Pretty easy for five emotions to handle, one would think. Especially as Joy has worked out a new doohickey that allows her to take bad memories and vacuum-tube them to the back of Riley's mind, where they won't do any harm to her burgeoning "Sense of Self." All very neat and orderly...just like kids are (he said with a wink).
But, remember how I dropped the mention of a "pimple"—well-rendered subtly by Pixar pixelators)? The night before she goes off with her friends to the camp, Riley's "Puberty Alarm" goes off, sending everyone into a panic, and requiring a crew to come in and do a "mitigation" on Riley's head-space, leaving the old crew with a new console that—shall we say?—is a bit..."sensitive". Plus, there are all sorts of new gizmo's and buttons no one's ever seen before.
Those "upgrades" are for a quartet of new emotions generated for Riley by her hormones and they are Anxiety (Maya Hawke), Envy (Ayo Edebiri), Embarrassment (Paul Walter Hauser) and Ennui (Adèle Exarchopoulos), who show up and decide they're going to run the place...that is, Riley...during her hockey weekend. This, of course, complicates matters, and one notices that having these guys around makes describing what happens in the story sounds a little too "on-the-nose." It's far more subtle—and entertaining!—in the Pixar presentation than the summation, which reads like symptoms in a psychological post-mortem.
To wit: Anxiety manages to rip away Riley's Sense of Self and locks away Joy (and her comrades) in an effort to push Riley to achieve her ambitions on the ice. Sounds a bit clinical, doesn't it? It's not, but shows how cleverly director Kelsey Mann and his co-scenarists Meg LeFauve and Dave Holstein manage to integrate human turmoil into an adventure story that's enjoyable for kids and relatable for adults (who'll be answering questions with a smirking "just you wait..."). The kids watching this movie will grow up into the answers that had previously sailed over their heads.
It all feels like a natural progression to the original. Changes are made, but they're well-integrated (even if, in the story, the new emotions have to be shown some tough love) and one is propelled along with the assurance that the film has been nuanced to within an inch of perfection. And, of course, one is always amazed at the artistic leaps that Pixar makes between films; Inside Out 2 feels richer in its animation than the original with nice ethereal edges to inhabitants of Riley's head-space and one can appreciate the little details like the way Riley's teeth are crooked to the way ice erupts from the edge of a skate.
Those details are not what's flocking audiences to theaters to see this, but it's a value-added that can only be appreciated on a large screen. Inside Out 2 may not have the holistic concept brilliance of the first one, but it's a worthy sequel that builds on it, maintaining the train of thought while not derailing it (see how lame the concept could get?).
 
Inside Out 2 will get you right in "the feels."

* Although one notices that the House of Mouse has put on an ultra-long company logo (that might actually qualify as a short subject) onto the beginning and the end of this one as if to emphasize who's in charge. The Pixar logo is same as it ever was. Don't let that discourage you from missing the tag-line at the very end of the movie, though.
 
Caption quiz: "Anxiety...."

Wednesday, May 15, 2024

Kingdom of the Planet of the Apes

Noa's Character Arc
or
"Decency. Morality. Strength. Compassion."

"It's all in the eyes, isn't it?"
Laurence Olivier
Caesar is dead. Long live Caesar.

The new entry of the re-booted "Planet of the Apes" series continues with a fourth one, titled Kingdom of the Planet of the Apes. Taking place "many generations later" than the previous one, we're introduced to an entirely new set of characters and circumstances as Earth starts to adjust to the population upheavals of "The Simian Virus" (we've been told that only 1 in 500 humans were immune to the deadly virus, which came from developing a cure for Alzheimer's*). It has become apparent that the re-boot series has a slightly more ironic demise for mankind, choosing Good Intentions over Nuclear Stupidity. 

Another difference from the original series is that this time around (or in this Universe, if you want to get all science-fiction-y about it) the Apes filled a void left by Mankind's decimation. In the Apes series 1.0, another virus killed all dogs and cats, and apes became their replacements-and mankind being unkind-found them handy as slaves. All it took was the progeny of a time-traveling future ape couple to light the spark of revolution.**
Up to this point, the reboot series has been pretty binary...it was only apes and humans. The occasional horse, of course (of course), but the Planet of the Apes has, of late, been a poor example of bio-diversity. Kingdom changes that. Our first shot is of an eagle swooping down and snagging a fish out of a lake. And before anyone can suspect they're seeing a Planet of the Eagles movie, it swoops onto the waiting arm of an ape, just like Grub-hub. We are in the midst of the Eagle Clan, who have a neat little system of farming and hunting, while letting the eagles do the work. Not much conflict there, but it's a thriving self-sustaining community.
But, getting down to particulars, we then follow a trio of apes on a mission. Noa (
Owen Teague), Anaya (Travis Jeffery), and Soona (Lydia Peckham) are climbing their way up the sides of dilapidated skyscrapers hunting for unhatched eagle eggs. The next day is bonding day where they will be paired with their eagle hatchlings that will join them in the hunting/gathering expected of them. And it's the way of the Eagle Clan to claim an egg—leaving one in the nest for the perpetuation of the species in the wild—fighting off dizzying heights and outraged eagles to find that one egg that "sings to you."
All well and good, despite some complications. These chimpanzees are basically young adults, and they spook easily, given the stories told to them from their forefathers, particularly of creatures they call "Echoes" that (legend has it) live beyond the tunnel kilometers away from the village. Plus, they've been having trouble with "scavengers" who have been stealing crops and helping themselves to the fish in the smoke-house. Noa has a night-time confrontation with one, and in the struggle, his eagle egg gets crushed, and despite warnings from friends and his parents, he decides to make a last-minute excursion to get another egg before the ceremony starts.
And it's here that I have to stop any synopsis because the spoilers start coming pretty fast and loose 20 minutes into the movie. Things get complicated—in the way it's happened in quite a few Westerns—and Noa must go on a hero's quest that pretty much follows the Joseph Campbell playbook of the noble cause mixed with the righting of wrongs. At the same time, there are "echoes" of the past films that any history with the series, past or present, will recognize.***
How is it? Really good, in the way the previous three re-boot films have been very good (as opposed to Apes 1.0 that was a series of diminishing returns). And—as critic Glenn Kenney used the term in his review of Rise of the Planet of the Apes—it delivers a couple of genuine "Holy Shit!" moments. The art design is really impressive, showing a United States—specifically—that Nature has taken over. A couple apes will be riding horses in the foreground, and when they move enough that you can see where they've been, you goggle "Ohmigod! That's an airport!" (I had the same reaction to some of the scenes in Civil War recently). There's a nice depth to the imagining of an ape civilization done by the WETA wizards that says a lot about the society by the junk it keeps...and values. And the writers provide wonders a-plenty that you just know in your gut are going to be used as sequel fodder—they "sing to you."
And the acting in these things are always better than they have a right to be, given the obfuscation of masks or CGI face-grids, and Kingdom has a lot of talent on display despite the fact that you never see their faces and you wouldn't recognize them if you passed them on the street. There's something about their choice of how an ape will sound speaking English that's fun to experience. One of the actors (
Kevin Durand), playing a populist-leader-with-eyes-towards-dictatorship does a lovely spin that sounds remarkably like James Earl Jones. 
But, like Olivier said, "it's all in the eyes, isn't it?" Despite the overlay of CG, the expressions in the eyes always shine through, making a connection with audiences whatever the mood they're conveying. And given the encumbrances of the motion-capture suits the actors are forced to wear, that it all comes off seamlessly, and one just gets used to seeing the apes as characters, like any other biped. One becomes fascinated with the macro and the micro of the ape
It's quite extraordinary, really. And there are just enough threads for future stories that one wants to see what will evolve in future installments, keeping in mind that there is still a spaceship out there "lost in space" (that the San Francisco Chronicle paper headlined) on its way to Mars. Like the way-laid mission from the 1968 film, that ship should be coming down sometime—it was called "Icarus" after all. And one wonders what those astronauts will find when they get there.
Will ape and human be able to get along and co-exist peacefully? Will those astronauts find a better society than the one they left? The indications in Kingdom of the Planet of the Apes points to a negative answer. But the question is still intriguing.

* The development of this cure also radically increased the intelligence of our genetic first cousins...apes. Hence, their rapid rise in the food-chain.

** And talk about irony: those apes came to 1970's Earth using Charlton Heston's spaceship from the original movie, the one that took him to the future planet of the apes in the first place. You want to blame somebody for the planet going topsy turvy? Blame Heston!
 
*** At one point a character is given the name "Nova" and when asked why, the name-giver says "We always call them 'Nova.' I don't know why."

Friday, March 1, 2024

Dune: Part 2

Lead Them to Paradise
or
You Can't Have a Messiah Without a Mess at the Beginning.
 
"God created Arrakis to train the faithful"
from "The Wisdom of Muad'Dib" by the Princess Irulan

When last we left Paul Atreides (Timothée Chalamet), he and his Mother Jessica (Rebecca Ferguson) were the last survivors of an attack on their new home on Arrakis by the House Harkonnen, in order to win back the all-important spice-mining business, around which the very Universe itself depends. 

The first film ended with Paul's pivotal killing of the Fremen Jamis—his first real doubter of the Arrakis indigenous tribe—in order to become part of their number and learn their ways, and Dune: Part 2 begins almost immediately after that act.

It is clear—even without a viewing of his continuation—that writer-director Denis Villeneuve dearly loves Frank Herbert's story, and, as a result, it's more faithful than the previous versions (the story is so dense, with plots, sub-plots, and arcana that is was dubbed "unfilmable"), certainly in regards to the ways of Arrakis' inhabitants, the Fremen and their relationships with water and the predatory sand-worms—the "Shai-Hulud"—while also delving a bit more into the ways of the manipulative Bene Gesserit sisterhood, of which Jessica is a part.*
So, along with the blistering action sequences, the vast desert vistas, and the Leni Riefenstahl-styled troop formations, we get a bit more of the sociology of the Fremen, their belief systems, their legends...and that, though they may be monolithic, they are not as homogeneous in their ways as in prior depictions. These Fremen actually have personalities, as opposed to the stoic stalwarts they've been portrayed as before. 
That's good. And it gives them a chance to shine (seeing as how they dominate this second act), and provide rich characters for 
Javier Bardem and Zendaya to play around with, rather than as merely devoted followers to be led. Bardem's Stilgar is shown to be a bit of a romantic zealot, but with enough years to still be suspicious of the legends coming true, while Zendaya's Chani distrusts the prophecies, knowing full well that giving in to a messianic leader is just another form of slavery.
Those are good concepts, part of a couple of the dualities that Dune: Part 2 leans in on—dualities which Herbert chose not to spell out, but merely allowed to percolate as sub-text. And it shows that Villeneuve is confident enough in his work that he complicates it even more than the original author did.
So, there was quite a death-toll among the A-listers in the first Dune, so, right off the studio logos, we start being introduced to the new cast-members, starting with 
Florence Pugh as Princess Irulan, daughter of the Emperor Shaddam IV (Christopher Walken, and it's nice that composer Han Zimmer didn't give him any background music with cow-bells), as the Princess notices the Emperor's ruminating silence over the death of Duke Leto Atreides in the previous film; she is the chronicler of the tale, and it's a good thing because there's quite a lot of catching up to do.
We also get to meet Feyd-Rautha (Austin Butler, proving he's not a one-trick-pony depending on his looks) the Baron Harkonnen's younger, more psychotic son, who is Paul's final test, and, as well, a character no one's bothered with before, Lady Margot Fenring (Léa Seydoux) who's deep in the depth's of the Bene Gesserit conspiracy.
"I'd wish you the (best of luck), but it seems you've won your battle."
Then, there's one character, who's always problematic—Paul's sister Alia (yeah, I'm not going to tell you), the last child of Duke Leto Atreides. Villeneuve eliminates the two year gap that Herbert inserted into the book, so we don't get to see a walking talking two year old, instead we see the child in Jessica's womb, talking to both mother and brother through her thoughts. Okay, weird, but not as weird as it could have been.
A lot of set up here, much like you could say Dune was merely the set-up for Part 2 (which is accurate, but there was so much of worth in the first one that it wouldn't be a fair assessment). It is nearly three hours of non-stop posturing, gritty action and a soundtrack you can feel in your ribs, with all sides circling around each other for a big pay-off that is, justifiably, a little melancholic. Think of The Godfather meeting "Game of Thrones". It certainly does the book justice, and although "Dune" devotees may quibble with a couple of changes—no two year gap, so no Alia and no Guild and the changes to Chani (which I'll get to in a second)--one can't deny that this is as close to movie-form as we're going to get. It's amazing. It's fantastic. It's a must-see. Simple as that for being as complex as that.
And I want to see where they go with the next one ("Next one?" Yeah...author Herbert wrote a few books!). They've done a very logical, character-driven change to the character of Chani...to the betterment, I'd say, as I've always had an uneasiness about her character, previously. It will add a complication, and a personal element to the road ahead (if they follow Herbert's road-map) and if Villeneuve is willing to already muddy the...er.. sand and stir things a bit, I'm all for it.
It's one of those movies that I can recommend without hesitation, and those are few and far between. And I'd love to be able to eavesdrop some of the post-viewing discussions. 
 
For me, being a fan of the book (and a couple of the others), it's nice to be able to look at these two films back-to-back and say that we finally have a "Dune" adaptation, we don't have to make excuses for.
He was warrior and mystic, ogre and saint, the fox and the innocent, chivalrous, ruthless, less than a god, more than a man was. There is no measuring Muad'Dib's motives by ordinary standards. In the moment of his triumph, he saw the death prepared for him, yet he accepted the treachery. Can you say he did this out of a sense of justice? Whose justice, then? Remember, we speak now of the Muad'Dib who ordered battle drums made from his enemies' skins, the Muad'Dib who denied the conventions of his ducal past with a wave of the hand, saying merely: "I am the Kwisatz Haderach. That is reason enough."
--from "Arrakis Awakening" by the Princess Irulan
 
* In fact, the only thing Villeneuve ignores is the Spice Guild, particularly its Navigators, spice-mutated humans who have attained the power to "bend space" and thus travel between worlds, a necessary component in a story about commerce, and the resources needed to maintain them for power. 

Wednesday, July 12, 2023

Mission: Impossible—Dead Reckoning, Part 1

"Couldn't You Have Told Me This a Little Bit Sooner?"
or
"Is There Anyone Not Chasing Us?"
 
One can't start out a review of Mission: Impossible—Dead Reckoning (Part 1) without giving props. It is one busy movie, filled with some amazing stunt work and a dedication to craft that one shakes their head in amazement that these things were thought up and brought to some spectacular life. The immediate reaction to one of these things evokes horror and then giggles as they are pain-stakingly realized to convince you that 1) they actually happened and 2) that they actually COULD happen. And a rueful head-nod must go to "Mr. Gung-Ho" Tom Cruise for putting himself "out there" just because he could. One has to say all this, because for the most part this review will trash this entry in the franchise, surely its weakest entry since Mission: Impossible 2.
 
But, wow, those stunts sure are amazing. The trouble is that's what the movie is all about, the stunts and those alone have never made a good movie. What they show is that the characters have an abnormal survival instinct and the tenacity of pit-bulls to pull though whatever obstacle can be thrown, dropped, propelled and fired at them. And that's it for character development. Oh, there's some ret-conning about "how Ethan Hunt became Ethan Hunt" as well as other agents into the IMF, but it's as unsubstantial as...well, as the entire make-up of the IMF apparently is in the spy hierarchy if we're to believe this movie.
The mission this time (should we decide to accept it, and I, frankly, didn't) is to recover the latest "McGuffin" in the series, the two-part "Cruciform Key", which is used to power up "an active learning defense system" which is touted by its Soviet creators as "the state of the art of war." Timely, since we're all worried about AI (and this is where I insert my "written by human hands" disclosure). The Vicious Thingy was last seen on board the Soviet submarine K699, the Sebastopol, which sits at the bottom of the Bering Sea a victim of its own system's ability to present false data to the sub crew causing them to launch a torpedo attack against a ghost target and blowing themselves up. This is one nasty little AI that can wreak havoc on countries and their defenses, but the world's governments don't want to destroy it, so much as control it. World leaders tend to have a lot of hubris; who wants to bet that they learn a lesson in humility in Part 2?
IMF agent Ethan Hunt (Cruise), despite his"habitual rogue tendencies," is enlisted to find the key. Who has it? Ilsa Faust (Rebecca Ferguson), late colleague, who is not so late and has one-half of the key. Hunt and the team (Ving Rhames and Simon Pegg) decide to go after the other half of the key, where they run into an atomic bomb trap (okay) and a pick-pocket named Grace (Hayley Atwell), who manages to lift the other half of the key from the prospective seller, complicating matters. Hunt also runs into a "face from the past" (Esai Morales), who seems to have the ability to not appear on surveillance systems. But, not the ability to make one of those full-head disguises that Ethan depends on in these movies.
What happens next? Chases. Lots of chases. Ethan and Grace are chased by land, foot, wheels, by the CIA, by Morales' "Gabriel"—along with Pom Klementieff's killing machine, Paris—by the forces of arms dealer The White Widow (Vanessa Kirby), by his own IMF Chief Kittridge (welcome back to the series, Henry Czerny!) by the local constabulary, and evidently anyone with a cell-phone or police scanner, until everyone meets on the Orient Express, and everything just goes literally right off the rails. Most of this is played with deadly earnestness, but one can't help but chuckle at the "Perils of Pauline" aspect of it, some of it is right out of silent movies.
But, the plot is a clunker. And the dialog at times is so vaguely inconsequential (and delivered so seriously) that you wonder if people are speaking in spy code. So, this entry in the series—the 7th—is overwhelming in stunts and underwhelming in story—and inventiveness—even though everyone bravely battles on.
I had much the same reaction to the very stunty recent Indiana Jones movie, which was only saved by a particularly risky (and fanciful) last act. This doesn't have something like that, but it does have another fight on a train with subsequent derailment, and another smashing car chase in a vehicle not built for those things.
 
The trailer for M:I7 exposed the weakness of the film by just showing stunts and fights, as that seemed to be all it has because, for the first time, they seemed to be borrowing from the James Bond series: the train fight from Octopussy, the Citroen chase from For Your Eyes Only becomes a Fiat 500e chase here, with Cruise and Atwell handcuffed as a similar situation in Tomorrow Never Dies, the whole "world-spy-network-hijack" idea comes from SPECTRE (notice that when the "Mission: Impossible" series borrows from Bond, it doesn't borrow from very good ones?), then that very hyped motorcycle jump has echoes of The Spy Who Loved Me. Usually, it's the Bond films that borrow from other films—maybe M:I is running out of ideas.
There are other odd little issues, like that director McQuarrie
(who has done some inspired work in previous film in the series) seems to have shot some dialog scenes using three cameras, that are edited in such a way that, when edited together, seems to have the actors not addressing each other in conversation. It's odd...and a little off-putting. Given the attention to detail in the action sequences, why would something like that occur?
 
Still, despite the reservations I have about the film, I hope it has a great box-office return. The film industry needs a little help right now, and this Summer's expected blockbusters have been under-achieving. A solid box-office return could reverse that trend, and help movie-makers battle the real-world challenges of AI.